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Ngambi i bog we wek u bog i ñem woñ

I am a researcher, designer, and critical thinker. My research interests lie at the intersection of learning sciences, educational technology, literacy studies, and the interdisciplinary field of game studies. Within this intersection, my research includes games (digital & analog); learning and literacies; emerging technologies, design of inclusive learning spaces and exhibitions. I am also interested in how culture shapes learning and literacy practices in different environments. I hold a dual-Ph. D in Learning Design and Technology and Comparative international Education from the Pennsylvania State University. I recently worked as a postdoctoral fellow in data curation for African American and African Studies at the Schomburg Center for Research in Black Culture

Selected Publications

Bayeck, R. Y. (2023). Centering Humans and Humanity in Visual Resources. Visual Resources Association. https://online.vraweb.org/index.php/vrab/article/view/230

Bayeck, R. Y. (2021). The Intersection of Cultural Context and Research Encounter: Focus on Interviewing in Qualitative Research. International Journal of Qualitative Methods. https://doi.org/10.1177/1609406921995696

Bayeck, R.Y. (2020). Exploring video games and learning in South Africa: An integrative review. Educational Technology Research and Development.https://doi.org/10.1007/s11423-020-09764-7

Bayeck, R. Y. (2020). Examining board gameplay and learning: A multidisciplinary review of recent research. Simulation & Gaming. https://doi.org/10.1177/1046878119901286

Bayeck, R. Y. (2020).The meaning of video gameplay: A case study of three Black African immigrant students in the U.S. Journal of Underrepresented and Minority Progress. doi: https://doi.org/10.32674/jump.v4i1.2025

Bayeck, R. Y., Asino, T. I., & Young, P. A. (2018). Representations of Africans in Popular Video Games in the U.S. Journal of Virtual Worlds Research, 11(2), 1-12. doi:https://doi.org/10.4101/jvwr.v11i2.7285

Bayeck, R. Y. (2018). Learning with Songo: The African board game. In J. Kay & R. Luckin (eds.), Proceedings of the 13th International Conference of the Learning Sciences: Rethinking learning in the digital age: Making the Learning Sciences count (pp.1611-1612). London, UK: University College London​

Bayeck, R. Y., & Choi, J. (2018). Exploring the influence of national culture on educational video: The case of MOOCs. International Review of Research in Open and Distributed Learning, 19(1), 187-201. doi:https://doi.org/10.19173/irrodl.v19i1.2729

Current Interests

Design, Learning, Exhibitions

Design, learning, and inclusion in online/digital exhibitions

Emerging technologies, accessibility, and exhibitions

Games, Learning, Literacies, Design

Literacies, culture, context, and board games

Design, learning, culture, place, and space

Artificial intelligence literacies

Qualitative Research

Intersection of cultural context, data collection techniques, and theoretical frameworks  

Positionality in cross-cultural contexts and spaces

Connect with me